#include "GMRequestTime.h"
#include "GameMessageFactory.h"
#include "Server.h"

//IMPLEMENTATION
void GMRequestTime::WriteToSckMsg( Networking::SockMsg* sm )
{
}
bool GMRequestTime::Execute()
{
    TheServer::Instance()->UpdateTimes();
    return true;
}
bool GMRequestTime::ReadFromSckMsg( Networking::SockMsg* sm )
{
    return true;
}
